The Diverse Potential of VR & AR Applications
Predicted market size of VR/AR software for different use cases in 2025*
Enterprise and public sector
$16.1b
Healthcare
Engineering
Real estate
Retail
Military
Education
Total
$35b
$5.1b
$11.6b
$4.1b
$3.2b
$0.7b
$4.7b
$2.6b
$1.6b
$1.4b
Consumer
$18.9b
Videogames
Live events
Video entertainment
AR/VR technology continues to scale rapidly. It represents a substantial
and fast-growing investment opportunity if global and sector trends are well
understood. Industry adoption has historically been driven by Gaming, Media,
and Entertainment, however, these categories are now seeing investment
saturation. VC-like returns are still possible, but expectations and competition
are high. AR/VR is now set to impact numerous new industries (see Figure
14) and the following trends may be better positioned as viable VC investment
opportunities.
Sources: Richter, Felix. "Infographic: The Diverse Potential of VR & AR Applications." Statista Infographics, 6
Apr. 2016,
.
Figure 14 Diverse potential of AR/VR applications
*Base case scenario
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